As someone who pays meticulous attention to research for both character and costume design, I am curious to know what your take is on the art direction behind Ryse: Son of Rome. I find the visuals to be technically gorgeous and was initially really excited to see a game set during the height of the Roman empire. But I am put off by the fantastical/cartoonish take on both the costumes and Rome in general. I know that you work for Microsoft, so I understand if you are unable/don't want to answer.
And as someone who worked on Ryse since its inception in 2010, I’m also probably a bit biased in this arena, heh. I assume that by “cartoony,” you’re referring to the art deco/geometric stylization of the production design and not the rendering itself? Say what you will about Crytek, but they sure as hell know how to deliver on photo-realistic lighting and materials. :)
Honestly, I don’t mind stylization as a general rule- so many sword-and-sandal productions veer towards the banal, so I can definitely appreciate a fresh approach that makes for something unique. I haven’t played through the game myself and so I can only speak to what I’ve seen during production (I know there’s some stuff with lady-costumes that I’m not a huge fan of), but I can generally get behind the project’s art direction.
As much as I go on about historical accuracy, I’m still a huge fan of conscious stylization- looking at history and making an informed decision to stylize it in one direction or the other. Stylization/deviation from historical source material is problematic when it’s misinformed, ignorant, or based on some inane reasoning (“put all women in visible corsets regardless of time period to make them 200% hotter”)- but if someone does the work and makes a conscious, knowledgeable decision to do something different? I’m all for it.
I feel kind of bad for asking this but uh, is it to much to ask for a real, short quick critique? I'm still in the sketching out and planning portion for something I'm working on, but I want to push the composition and the angle more, but I'm not entirely sure how to go about it. So yeah! If not, that's cool!
I would be more than happy to help out if I have the time! You can either send me a link or shoot it over to me via email (shoomlahATgmailDOTcom). Would you want the critique itself to be private or public? I can always make a post out of it if the feedback is helpful, but that’s entirely up to you. :)
I have been wanting to assemble a huge post of some of the amazing women artists out there, because it seems like too often they get overlooked when it comes to being honored and recognized. This year, I was incredibly honored to be nominated for a Hugo award in the Best Professional Artist category, but I was a little shocked to find out there hadn’t been another woman nominated in that category since Rowena Morrill in 1986. That’s more than a little ridiculous, considering there are so many women artists out there, they are all amazing, and they all need more visibility and recognition. I encourage you to browse through and visit their websites, and please reblog and add more artists to the list! I know this is NOWHERE near comprehensive and that are tons more artists out there.
This list mostly covers mostly professional illustrators and scifi/fantasy artists. I know I’m missing out on a ton of talented people in comics, animation, fine art, and people who do primarily fan work, but I don’t know quite as much about those areas so they aren’t as well represented here; my apologies.
(The tags got cut off; I guess there’s a limit now? As such I wasn’t able to tag every single artist included.)
Click the “read more” to check out the art! Warning: This list is HUGE, and very image intensive!
Light Grey Art Lab just posted the podcast for the lecture that launched Colin’s and my world-building workshop this past weekend! We talk about visual development and production design, make stupid jokes, answer questions about getting into the industry- it was a pretty good time.
Thanks to everyone who made it out to say hi in person! :D
You know how I said I would get better about telling people which cons I’m going to? Well that was a lie, because Steamcon V is this weekend, by which I mean like right now, and I haven’t told anyone that I’m gonna be there.
Long story short, see you guys maybe at Steamcon??? I’m pretty viciously sleep-deprived at the moment, but despite that I’m going to head over now to set up my art show nonsense before the con opens. As for panels, here’s what I’ll be doing:
Steampunk Art 5:00PM - 6:00PM Come meet some artists who represent steampunk to see how they imagine, design, and create beautiful works of art! Matthew Dockrey (M), Aimee Stewart, Claire Hummel, J.W. Kinsey
Steampunk Video Games: The Year in Review 6:00PM - 7:00PM Our panels of experts guide you through this year’s video game offerings. Julie Haehn (M), Claire Hummel
Getting into the Gaming Business 8:00PM - 9:00PM A panel on getting into the gaming business-both table top and computer/console. Claire Hummel (M), Julie Haehn
Steampunk: Ancient Egypt 11:00AM - Noon There was a strong fascination with ancient Egypt in the Victorian era which influences everything from graphics to fashion and architecture. It would make sense that this aesthetic would find itself in a Steampunk universe as well. Claire Hummel (M), Lori Edwards, Margo Loes, Carrie Jo Lawrence
Steampunk Reinterpretations of Pop Culture, Myth & Legend Noon - 1:00PM This panel will cover everything from concept design, illustration to costuming. Claire Hummel (M), Andrew Fogel
So the Masters of Anatomy Kickstarter keeps coming across my dash, and my work e-mail, and everything. I was invited to participate but politely declined, and, even though I adore most (if not all!) of the artists, I’ve been trying to gather my thoughts on why I’m generally put off by the idea.
I think the thing is that I tend to follow artists because they don’t draw idealized, average, “neutral” male and female characters. There is absolutely a value to the idea of the average human from an anatomical reference standpoint, muscle insertion points and all that, but I feel like I would want to see some example of what’s going to actually be in the book before I would buy off on this idea.
All of their material advertising the participating artists is the opposite of their prompt to draw “what most people would consider a healthy, attractive, ideal body type.” I just worry that it’ll be 100 pages of fit, attractive, average height, average-everything, 20-something white people. :P
The video talks about how the results are AMAZING and DRAMATIC and how it’s the best thing you’ll ever buy, but… Man I can’t even begin to imagine how that is true looking at their prompt. I hope this thing is insane and I totally want to see what they do with it, I hope the artists go nuts with it and run this thing off the rails in the best way possible!
I just also feel like the entertainment industry doesn’t need help designing “what most people would consider” fit, attractive, neutral human beings. :P
Did you make your stays? With a Butterick pattern? If so…How the hell did you bind the bottom edge?! I’m having a dick of a time…
I did make them! These are the J.P. Ryan half-boned stays, though, not the Butterick pattern- pretty similar shape/period, just different pattern and construction. Conveniently, I took photos while I was binding since I found the number of pins I was using to be hilarious:
…I don’t think I did anything particularly fancy, I’m just an extremely picky seamstress. Pinning the hell out of the binding seems to do the trick, and being especially careful to stretch/gather the tape as it’s rounding the curves of the tabs. I used a skinny bias tape for 1. it’s stretchiness, and 2. the thinner the binding, the easier it is to wrap around the edges. Remarkably easier. :)
It is a thing, and it’s called Unwritten! I’m contributing a bunch of pieces and sketches from the Myst journals I’ve kept over the years:
They exceeded their goal within the first 24 hours, which is pretty outstanding, and are now desperately brainstorming to come up with awesome new stretch goals- definitely worth checking out! I love tabletop gaming, so this is honestly right up my alley.
EDITED TO ADD: Reminder that this isn’t the official Cyan Kickstarter, this is a fan-driven project with legal blessing from Cyan themselves. Their vote of confidence is a pretty good sign. :)
To put in my two cents, although I do agree that the canon Stranger was probably Native American, Most of Neveda and all of New Mexico were Spanish territory during the early 1800’s. So there is a very small chance that the Stranger could be a Spanish trail marker, but there would be a slightly larger chance of him or her being Hispanic.
This could also explain how Atrus might be aquianted with English.
Anna’s father canonically came from Europe! That’s how I’ve always explained Atrus speaking English.
Also do not get me started on Anna and her dad’s advanced knowledge of geology considering that it’s like 1706 during the Book of Ti’ana??? By all accounts Anna would be reading the finest examples of contemporary geological literature that have entire chapters dedicated to the existence of the human soul. Quality stuff.
*slides in* The Navajo people traditionally live in New Mexico and call themselves the Din’e, pronounced the same as D’ni. Also the Star Fissure is straight out of the Din’e origin myth. So to me the D’ni are and always will be Native American in appearance.
So is the Stranger, because there’s no reason for a white person to be in New Mexico in the early 1800s.
are you shitting me
THAT IS AWESOME I NEVER KNEW THAT
Also about the holographic imager, I always thought that was a D’ni thing that Gehn was using. Is there a source that it was from Keta? That would also be interesting.
Yup! It’s a bit obtuse, but from Gehn’s jab journal:
"The construction of the imagers has proceeded without fault. It is interesting to see how easily I’ve been able to adapt the D’ni technology to mimic that of the Amad; in some ways the similarities between the two cultures was striking. I wonder if perhaps there had been communication or commerce between the two cultures in earlier times; maybe Keta’s people were even descendants of the D’ni. It pleases me to think so.”